Category Archives: Dungeons & Dragons

Group levels loot and quests

Group information as of 05 Sep 2016

Current player group:

Ulrik: Dwarven shamanic healer with a fetish of Duregar beards
Ayanna: Halfling Assassin with recurring memory loss and multiple personality issues
Dozla: Dwarven fighter who does all the damage
Heskan: Dragonborn ranger whose ritualistic ball taunts are the group staple
Sufjan: Razorclaw Shifter warlock
Orag: Dull-witted but extremely athletic Goliath, disappeared from the group while in the Labyrinth, recently reunited.

Corvar: Kenku Seeker whose pet Dire wolf has got the group out of many a tight spot
Elora: Human Rogue most notable for wielding a broadsword.  You do not want to piss her off.
Zan-kyri: Genasi swordmage of noble descent, with multifaceted teleportation and aegis skills
Dash:
Revenant Assassin

Experience and Levels:

char-level-after

levelup

Loot changes 01 July 2016

Dozla: Jade amulet that had been used to summon a demon
Dozla: small bronze key
Group loot: Silk gloves (magic)
Group loot: Gold Necklace with diamonds and rubies on it
Group loot: 62gp

Loot changes 10 June 2016

Ulrik: 1gp covered in poo
Heskan: Magical Cloak of resistance +2
Dozla: Book of Demogorgon (cursed)
Group loot: 20gp, 76gp, topaz gem

Loot changes 27 May 2016

All active characters gain 65g each from group loot
Heskan, Elora, Ayanna, Ulric, Corvar and Orag:  +17 residuum each
Corvar and Ayanna take 2 potions each from group loot
Scrolls of Bless weapon from group loot: Ulrik, Heskan, Elora, Corvar (x2)
Corvar: drow house insignia from group loot
Elora: Staff from group loot
Ulrik: Brooch of no reagents from group loot
Heskan: gem of colliquay from group loot

Magical items, quest items and Group Loot:

Corvar:
* Lightning Greatbow +1 (character creation item)
* Super bag of holding with pockets (loot I think)
* Hat of Disguise (bought from Gendar)
* Tamed dire wolf- Brannoch
* Secretly looted paper scraps with dwarven runes on them (betting slips)
* Trader contract from Mages of Saruun  (rp)
* iron ring of the dwarven lords
* Bronze warder command amulet
* Enchanted amulet with an insignia of a Drow House on it (unidentified)

Heskan:
* (starting item?)
* Longbow +1 (enchanted it during a quest)
* Cursed Greatbow of Seduction
* trading box from Gendar (quest item)
* iron ring of the dwarven lords
* Gem of Colloquay (head slot item)
* Magical Cloak of resistance +2

Ulrik:
* (starting item?)
* Valthrun’s throwing Force hammer +2 (loot)
* Magic scroll for poor trail rations (rp loot)
* Belt of Sacrifice (loot)
* Urwol’s (identified) Magic Warhammer
* severed duregar beard x2 (rp loot)
* Cloak of the Shadow Thief (loot)
* iron ring of the dwarven lords
* Brooch of no reagents

Orag:
* (starting item)
* story item: pet training belly band

Ayanna:
* small onyx idol of a demon with ruby eyes (stolen from Macklemore) (rp)
* circular rock with a carved flightless bird on it (stolen from a bugbear) (rp)
* iron ring of the dwarven lords
* Helmet of Dark Vision
* Dagger (+ )
* Leather Armour (+ )
* Cloak blessed by Erathis (rp personal quest item)

Dozla
* (starting item)
* Fleshcarvers’s dwarven book (ASet4-05)
* tames Hyena 10
* iron ring of the dwarven lords
* Book of Demogorgon (cursed)
* Jade amulet that had been used to summon a demon (loot)
* small bronze key for chest, (now useless probably)

Sufjan
* (starting item)
* iron ring of the dwarven lords

Elora
*  (starting weapon)
* mithril pyjamas
* iron ring of the dwarven lords
* Staff of the Temporal Juggler +1

Zan Kyri
* (starting weapon)
* iron ring of the dwarven lords

Dash
* (starting weapon or armour)
* Toxic mushrooms (Gendar 70g, Provisioner can make potions from them for 5g)
* Bronze warder command amulet

Group Loot – (currently carried by Corvar in his multipocketed bag of holding)
* 160g 45s 60c
* 30 foodstuffs
* 8 small diamonds, 4 small emeralds, 3 rubies, 3 purple gems, 1 topaz gem
* Gold Necklace with diamonds and rubies on it
* 1 of 2 keys for the Court of Bones
* 1 Iron Key (chest in Horned Hold)
* 1 Gravespawn potion
* 3 rolls of fine quality cloth
* 1 potion of healing

Armour
* Bloodthread Armour +1
* Delver’s Chainmail +2  (taken by Morrak, but later put back into group loot)
* Silk gloves (magic)
Weapons
* Fancy Dwarven Crossbow – Jammed
* Skullthumper Morningstar
* Lifedrinker Scimitar +1
* Quarterstaff +1 (lightning)
* Devilblind mace
Other (potentially) important items

Current quests:

Group Quests:

  • Winterhaven: Go to the Seven-Pillared Hall, and look into and deal with the Bloodreaver threat.  Return to Lord Padraig for reward.
  • Seven-PIllared Hall: Contract with Temple of Hidden Light to hunt down spined devils
  • Whurdek Kral: Re-sanctify the dwarf town temple for Ulthand
  • Whurdek Kral:  find the totems from the temple from Ulthand
  • Whurdek Kral: Find flourmatine acid to help remove corruption for Ulthand’s temple.  Can be found on Morden Hydra or from a shop maybe

Defunct quests:

  • Titan had quest to slay a dragon for its heart for priest of Kord.  May be some update there for the group?

Heskan Quests:

  • Return to the Winterhaven trader with Gendar’s package

Corvar Quests:

  • Find the gambling establishment and cash in the gambling slip.
  • owes Ayanna 5g
  • Gave pet mule to the two slaves, sends them off to Fallcrest.  May be some update there
  • Find Valdrog’s daughter, who was left in the care of the Temple of Kord, pass on his last words to her. (the restless dead encounter)

Ayanna Quests:

  • Identify the stolen rock
  • Get the looted wight arm made into something
  • Get brain transmog via Acolytes of Vecna in order not to become a complete vegetable.

Ulrik Quests:

  • Look into Gwenn’s potential appearance within the Labyrinth
  • owes Corvar 1 reagent, when identified Rundarr’s Hammer

Zan Kyri Quests:

  • Restore his blade to its former glory

 

 

4-03. Watchtower Worries

3. Watchtower Worries – 24th July 2015

routemapThe night passed without further incident, and having finished packing the previous day with the help of the group, the camp of dwarves were ready to set out.  Despite the fact that the camp was close to the base of the mountains, it took a fairly long trek to get to a site near Whardek Kral, where they could set up camp for the civilians.

It was during this time that Hamlet and the dwarves from around Fallcrest caught up to them and there was much rejoicing at the reunion, especially for Hamlet who was reunited with his wife, Vallin.  Overall, there were around 100 dwarves who would be fighting, and another 150 civilians who would be staying behind until the fighting was over.  There was a great deal of positivity and high moral in the camp, and soon they settled down to plan the assault that would hopefully regain them their town.

It was decided that the forces were going to split into three teams.  All the teams would move to the north-east side of the mountains that surrounded the town, where they would not be spotted (knowing that such a large force not only was very visible, but also rather audible. Team 1, which would have Hamlet, Vallin (who was not going to be separated from her husband again) and Mosco, would travel with Team 2 which was led by Azdeth, Gillond and Hanor.  They were going to try and take out the eastern watchtower together as quickly as possible, with team 1 then moving around to take on the gate and its towers, while team 2 moved past to clear out the enemies in the merchant’s district.

town routes map

Each colour on the map relates to height. Each colour represents at least 20ft. Blue is water, dark to light green is the main land, and the tan to red are the mountains. The dwarven buildings are set into the mountainside itself, carved from the rock there.

Meanwhile Team 3, led by Ulthand, Torthen, Thurthic and Nurdek, would scale a further part of the mountain, hopefully unspotted, and take out the northern watchtower before trying to clear out the Temple, something that Ulthand was vehemently desperate to do.

Once this was done, hopefully with only minor casualties, Team 2 would continue to hold the center of the town, while Teams 1 and 3 would meet up to clear out the Main Hall. Our group decided to join up with Team 1, both because it was felt that they may need more forces there, but also because Morrak was, much like Ulthand with his temple, driven to clear out the enemy forces from his forge.

The plans laid, their spirits high, they moved the fighting forces into position and scaled the side of the mountain and lay in wait until darkness fell.

to be continued [I have yet to finish writing this.  Check back for updates]

 

4-02. Dwarven Mining Camp

2. Dwarven Mining Camp – 10th July 2015

Fallcrest
The next day dawned, and the dwarves were already up, despite having spent the evening trying to locate their kin in the city; Whurdek Kral.  It seemed like it was going to take them longer to find them than they had anticipated, and urged the group to head on to the mining camp.  Hamlet especially wanted to press on as quickly as possible, for his wife was staying there.  He and the others had moved to the Seven Pillared Hall in order to make more money, but they had felt it too dangerous a place for Vallin, his wife, and so she had stayed with her brother at the mining camp.  He urged Morrak to press on, for he couldn’t leave the group at Fallcrest, and they would meet up with them afterwards, hoping to be reunited with his wife at last.

Such was the urgency felt by the dwarves to retake their home that the group were given no time to properly look around Fallcrest, only getting basic supply rations before they headed out onto the western route towards Winterhaven, bypassing it and on to the base of the Cairngorm Peaks where the dwarven mining camp was located.
NentirVale-with-dwarf
Dwarven Mining Camp
It was a long journey from their original starting point of Fallcrest, but after days of trudging through dirt they finally reach the dwarven mining camp.  Sitting at the base of the Cairngorm Peaks, one side of the camp is a steep rock-face while the other is made up of large heaps of rocks that seem partially natural and partially the result of mining in the area with shrubbery and trees on the other side.

The road runs through the middle of the camp, with large tents on either side that house the workers, along with a fire for cooking and what appears to be a rudimentary stable.  There are piles of large logs stacked within the camp, some have been used to reinforced either end of the camp, likely against attackers, while others have been shaped to be used as props in the mine.

dwarf-camp-mapThe camp has a few dwarves working around the area, all of whom look exhausted and downtrodden, though a couple of them spot you immediately, having been watching the surrounding area while eating.  As soon as they saw the group, a shout went up and more dwarves emerge from tents and the mine itself, and you can see they are both wary and potentially hostile to outsiders.

However as soon as they see some of their own, hostility turns to surprise and joy and they rush forward to greet their kin.  More dwarves soon come from within the mine to join the greeting.

Morrak in particular was relieved to find Vallin in good health, along with her brother Gillond, whose cheerful demeanor was a welcome sight.

News from the camp was not great however, for it seemed that not only were they making a poor income here, but they were also being attacked by the undead each night with increasingly large numbers.  The undead, it was said, seemed to be coming from the south-eastern direction of the Lake Wintermist.  Despite this, they had been determined not to move from the camp, having already been displaced from a home once already.  It was with overall positivity and a new-found optimism that was brought about in the mining camp then when they were told of the plans to retake their home that lay in the mountains to the west.

So it was that the group and the dwarves of the camp chatted, catching up with what had been going on since they had last met.  Elwen took the time to sell one of her many talismans to Torthen, a quiet grey-bearded dwarf who had many tattoos.  He had seemed dubious over it, but for 5 silver he gained a talisman that would help him avoid stubbing his toes, or that was what she claimed it did.

Nearby, Corvar had noticed that one of the dwarves, Thurthic, who had been pointed out to be Morrak’s cousin, was looking pretty angry and frustrated.  His gaze kept returning to one of the female dwarves in the camp, Azdeth, and it was decided that he was sexually frustrated for wont of her.  Whether through a genuine attempt at aiding the dwarf, or merely for some amusement, he offered to lend his hat to him, in order that he might change how he looked to see if that worked to try and get her into his tent.  This could have gone fairly horribly wrong, for in truth it was about as clear as saying the dwarf was ugly, and for one as muscled and angry as this one was, things could have gone pretty badly for the Kenku.
Luck was perhaps on his side though, or his perception of the situation proved impeccable, for instead of taking offence, Thurthic did indeed borrow the hat and head on over to Azdeth.  Sadly for him, his tactics for this attempt were somewhat poor, for he merely went up to her and said  “It’s me, Thurthic, want to have sex?”  and promptly got punched in the face.  Dwarven women, it seemed, were not as mild mannered in public as humans it seems.

Seeing this tactic didn’t work, Corvar was then considering that either Azdeth didn’t actually like Thurthic’s personality, or she was of a different way inclined.  Mentioning this to Thurthic, he immediately changed himself into the visage of Hamlet’s wife Vallin.  Vallin, even covered in mining dust, is beautiful and has a shining full beard, something I am told that is highly prized in dwarven communities. The dwarves of the camp are both confused and amused by the change, while Thurthic seemed to have temporarily forgotten his drive to go try and get Azdeth into his tent, and was instead feeling himself up.

Corvar, visibly amused but perhaps worried that he wouldn’t get his hat returned, gets Ayanna to steal it back from Thurthic, who is left bereft of his recent female additions and is, if anything, even more sexually frustrated than ever.

With the camp having had some light relief, talk then turned to the packing up of the camp.  There was no way that such a substantial camp could be cleared away and have them headed out before dark, and it was said that after dark was when the dead tended to attack.  So it was decided that they would both help pack things, while others of the group would help reinforce the defences for the evening and head off the next day.

So the group helps pack and better the defences, reinforcing barricades and cutting back some undergrowth to give a better line of sight for those who were taking watch.  Sufjan was the only person who wasn’t helping with this, and instead spent the rest of the day boasting of his skills and prowess to the dwarves, who seemed unimpressed by his tales.

By the time night falls, with so many hands helping, all the packing except for the tents is done and safely stored in by the mine for moving the next day.  Exhausted, the group heads to sleep, but they were not long for such rest, for in the middle of the night the undead attacked!

Out of the trees to the south of camp the undead came.  With the undergrowth cut back and the extra barricades, it gave the watch more notice of the arrival, and people were able to rouse themselves from slumber and haul on their armour before the undead were fully upon them.  Unexpectedly, Heskan leaped out of the stable, despite having not been with the group on the journey to the mining camp.  He charged into battle along with them.

The groups split themselves generally between the two sides of the camp where the undead were most likely to get through from, since the high pile of stone and rubble was it’s own defence.

It was a mixture of skeletons and ghouls that attacked the camp, led by a strong skeleton archer who managed to scramble up on top of the rubble pile despite the poor footing the terrain gave.  Heskan and Thurthic both charged on the west alongside Gillond, with Sufjan, Ayanna and Elwen backing them up.  On the east side it was Azdeth, having picked the side of the camp where Thurthic was absent, (and who could really blame her?) alongside Torthen, Morrak and Brannoch.  Corvar, Vallin and Ulrik stayed near the center of camp, focused on the skeletal boss on the rubble and aiding both sides.  Gillond’s attacks were fairly notable due to the fact that he wielded a mace that was shaped like a large solid goblet and often accompanied by cheering when he managed a hit.

The press of the undead was strong, far stronger than the dwarves here had seen before, and it was not immediately clear whether they would make it through the night unscathed.  The east side, even with the aid of Ulrik’s landshark, was being sorely pressed, with the barricade soon becoming partially broken, allowing a ghoul to get through.  The ghouls in particular were vicious, leaving Heskan with an exceedingly nasty wound to his tail,  killing Elwen’s pet toad Thunderburker, and nearly killing Torthen, who suffered a mild stroke and staggered into a nearby tent.  The ghouls also managed to hit Ulrik for damage that was horrific, leaving him with an ailment that seemed to paralyze.

Morrak was also hampered, but not by wounds, but by the slow speed he seemed to have at being woken up without full rest.  This, however, left him well placed when leaving his tent to help Ulrik, along with Vallin’s aid.  He pushed back the ghoul, and and did considerable damage to it along with others until it retreated, disappearing into a tent.  Seeing the dire state that the east side was in, he called to Vallin to get away from the tents, and ran over to help Azdeth who, despite her considerable skill in arms, was greatly outnumbered.

This proved to be a poor decision, or perhaps there would have been no good decision in the circumstance.  Either way, before Vallin was able to retreat to a safer distance, the ghoul, which had seemed heartily damaged and intent on staying there, lept out and pounced upon Vallin, rendering her to the ground and struggling with consciousness.  Morrak, already caught in combat, cried out in anguish, knowing he could not get back over there in time, shouting to all those in earshot to help her.

It was then that Corvar’s skill with disguise and quick-thinking came into good use, for he changed himself to look like the skeleton boss, using his mimicry to even change his voice and tried to get the undead to believe that he was their leader.  Although this was initially of dubious success, he did manage to get the ghouls that were attacking Vallin to go into the tent and dance.  When they were out of sight, Ulrik moved to stabilize Vallin with the help of Corvar while the rest rally and push back the undead, or rather, slaughter them, with Heskan getting the killing blow on the boss skeleton.

Only the ghouls in the tent left, it was soon discovered, much to their chagrin, that they had managed to dig their way out through the back of the tent and through the rubble pile to freedom. Ghouls, it is said, tend to follow after prey that got away, and so they slept lightly, knowing that until they reached the safety of their home, or dealt with the ghouls, they may well end up meeting them again another night.

The group carefully collapsed the makeshift passage and settled in for what little of the night they had after healing the wounded.  Morrak was visibly hovering around Vallin, worry and guilt in his eyes over her near-death experience.  Despite their worries over the ghouls, the rest of the night was swiftly gone without incident.

Continue to Chapter 3

4-01. Caravan Attack

1. Caravan Attack – 26th June 2015

So it was that the group, having successfully escaped the Thunderspire Mountains without further incident, headed towards Fallcrest with their dwarven companions; Ulthand, Hamlet, Mosko and Hanor, hoping to find more of their kin there in order to gather a force large enough to retake their home town from invaders.

It was on this journey that they came across a scene of battle in which a dwarf, an elf and a half-elf were fighting off a hoard of goblins along with a bugbear that appeared to have attacked the merchant caravan they were with.  Two of the three wagons were on fire and there were corpses all around, from both sides, though the dwarf looked the worse for wear, whose group was certainly outnumbered for the merchants that were still alive were certainly no help in this fight.

The dwarf mercenaries seemed to recognize the dwarf, who was even now bleeding visibly and seemed determined to help him, and so they rushed into combat, the rest of the group following.
It seemed that their hasty addition to the battle came none-too soon, for the dwarf, Morrak, although grim and determined, was not in a good way, and had two goblin warriors bearing down on him.  A lucky strike on the already exhausted dwarf seemed to be too much, for he collapsed to the ground, struggling with consciousness even as the battle renewed itself around him.

The goblins, many of whom had been looting the wagon, ran to get to higher ground to gain advantage with their arrows, though one of them is felled by Corvar before they could reach there.  The fight seems to be in their favour, but then Heskan appeared to find one of the goblin warriors especially intimidating and wets himself, perhaps getting flashbacks of the Duregar Keep they had only so recently left.

While the fighting goes on, the half-elf paladin manages to heal the fallen Morrak, who gets up, still bloody, but more than happy to rejoin the fight.  Meanwhile Ayanna manages to catch the bugbear with a noose, hauling the huge creature down off the incline.  It was quite a sight to be seen, for such a small creature as she is to do such a feat.    Likewise the elf of this merchant caravan group turned herself into a tiger and attacks the goblins with such claws of viciousness that it was a surprise that they to did not wet themselves as Heskan had earlier.

The battle continued, with the goblin archers trying to get up onto the higher ground, some of them failing, while the rest were getting picked off one by one by the two groups that were now working together.  The merchants meanwhile were having struggles of their own trying to avoid the fighting.  The old woman runs into the woods around them, getting lost before she fell into a nearby shrubbery, while the old man was desperately trying to save different goods and belongings from the fire-engulfed wagons.

The group still seemed to be plagued with some bad luck though, for not long after the heroic toppling of the bugbear off the incline, Hamlet, who was by all accounts in an excellent position against the bugbear, manages somehow to miss and hits Ayanna instead, making a tooth go flying.  Ayanna was then grabbed by the bugbear strangler.  Not long after that Corvar also lost his bow to a goblin who managed, in the middle of battle, to steal it from him.

Thankfully Corvar managed to regain his bow, though it took bluffing the goblin, after two attempts to steal it back failed.  Ayanna managed to wiggle out of the bugbear’s grip, though it attempted to strangle Hamlet instead, but instead trips and falls before trying to surrender.  It was at this point that Ulthand stepped forth and cast a spell upon the bugbear, revealing the depths of truth about himself.  This seems to hurt the bugbear deeply, and he was heard to cry “I thought I was a more complex character!”

The cry seemed to distract a goblin archer who was trying to climb up the side of the cliff, to join the others on the higher ground, and he falls, and badly, breaking his neck.  Sufjan capitalizes on this soon after by killing a goblin warrior, while Morrak charges as fast as he can after the other goblin archers and with a surety of someone used to dealing with cliff-faces, scrambles up the cliff to them.  Seeing the tide of battle starting to turn against them, and an angry dwarf coming towards them, the goblins archers turn to flee, with one of them breaking their weapon on Morrak’s shin.  It seemed to bother the dwarf not at all.

Ayanna, seeming to have remembered her earlier success in stealing from foes, attempts to rifle through the belongings of the bugbear nearby.  Through the somewhat foul smelling fur, and little clothing, it became clear to her that the bugbear is carrying no weapons, but does pull off some manner of metal bracelet or potentially a metal cockring.  She isn’t exactly too sure where it came from, since the fur is so thick.  She makes a mental note to wash her hands.

Not too long after this, the bugbear seems to notice her again, and grabs her.  Although both Hamlet and Corvar’s pet dire wolf attempt to attack the bugbear to free her, both of them miss.  Poor Ayanna is getting strangled in transit, her gasping breaths heard to those nearby, most of whom try to get to her to help.  Ulthand, the dwarven priest, zaps the bugbear, which seems to do a fair bit of damage to the bugbear, then heals Ayanna as much as he can, although he was not able to free her from its grip.  Even from a distance it was easy to see the priest was distraught by his action of hurting something.

Amazingly, despite her predicament, Ayanna continued to rifle through the fur of the bugbear, hoping perhaps to find some advantage, but she only found a large, circular, immovable object and a few gold.
bugbear strangler
Across the road, Corvar aimed a shot, and it flew straight and deadly towards the bugbear.  Out of the corner of its eye, the bugbear must have seen it coming, and knowing that perhaps death was imminent, hauled Ayanna around, and used her as a meat shield to block the shot.  Poor Ayanna , half strangled and now pierced by an arrow struggles for survival even as Brannoch leaps upon the bugbear, knocking it down, allowing Ayanna to scramble away.

The bugbear, glancing quickly around the battlefield soon came to realize that the tide of battle had indeed turned against him.  The goblins were being taken care of with relentless inevitability now, with Sufjan killing one while Morrak and Heskan dealt with others.  It attempted to surrender, trying to make them believe it really was all just a misunderstanding, but considering its multiple strangling attempts, it became clear that the group were not falling for that.  Seeing few options, it tried to run.

With the goblins being dealt with, the group focused its attacks on the retreating bugbear, seeming to be unwilling to allow it to escape after it’s multiple attacks on Ayanna.  Sufjan managed to poison it, while L’arachel also managed some ranged support.  Unfortunately Heskan’s bad luck seemed to persist, for he drops his bow, hurting his shin, stumbling.  Mosko helps him up again and they fight on even as Brannoch bounds past them to snap at the bugbear.

The bugbear was not defeated yet however, for it grabbed the half-elf Elwen, who had been in spider form, and takes her with him.  One might call it an adventure for her, but others, certainly, would call it a worrying predicament.

Ulthand, who had been so distraught about his earlier use of magic to harm others, seemed to see that the only way of saving the life of his travelling companion, was indeed to use his skills once more.  A great bolt was cast from his hands to the bugbear before it could do too much damage to her, and it fell to the ground, dead, it’s fur still singed from the blast.

“It is done.”

How many people noticed the weight of his actions upon his soul was debatable.  He had saved the half-elf’s life, but at the cost of killing one of the world’s creatures.  It sat heavily with him, and he seemed almost in poor health because of it.

The rest of the goblins were killed with ease, and Heskan, perhaps overcome with a spate of insanity, or yet another dragonborn ritual that I don’t know about, decided to teabag the corpses.  What a sight to be seen.  Indeed, one might wish that one had not seen it at all as he crouched over them saying “Perceive my victory, slain!”  Those that saw it decided that it was, sadly, only an average teabagging.

old-woman-in-bushThe dubious pleasure of watching Heskan aside, the group saw to helping the old woman out of the bush, and attempting to help the old man retrieve what belongings he could from the burning wreckage of the carts.  Their companion, a man of no real visual note, made his reappearance after having disappeared utterly for the entire fight.  I could see the group eyeing him warily, for none of their skills had spotted him once the fight began.  Was this a man of superior cowardice, or a master assassin?  No one could tell.

The group helped heave the only remaining unburned caravan up once more, and thankfully found it relatively undamaged, enough at least that it should survive the trip to Fallcrest.  The old couple were overjoyed to have at least their lives and some of their livelihood intact, and gave the group what little they could manage in repayment in the form of three bolts of fine cloth.

It was while the group were still helping to pack the caravan that the half-elf L’arachel started flirting outrageously with most of the members of the ensemble, though steered clear of Morrak, whose steely gaze did not invite such things, the old couple, or of Corvar and Heskan who it seems were not deemed fit to be the recipient of such things.  Sadly for her, it seemed not to gain any positive results.

So, after they had rested briefly and seen to the most critical wounds, the dwarves, along with Brannoch helped pull the merchant’s wagon to their mutual destination:  Fallcrest.

Fallcrest
Fallcrest was a far larger town than they had been used to seeing.  It is set among the Moon Hills in the center of the Nentir Vale.  It bisects the King’s road about 50 miles from Winterhaven and 60 miles from Harkenwold, and also joins to the dwarven trade road that leads to the Thunderspire mountains 30 miles away.
NentirVale map
The city is well fortified, with strong walls on one side and the Nentir river and falls on the other.  To the north there is a heavily fortified keep on a rocky hill, with the rest of the city to the south of that. The city is bisected by an extremely steep cliff that rises around 200 feet from the lower area to the upper.  The city itself caters mostly to travelers and traders, due to its prominent position on the two major roads in the area.  There are farms and small wooded areas out-with the main area of the town.

Successfully making it to the town with no further incident, the group parted ways with the merchants, and headed to the Blue Moon Ale House, for it was owned by dwarves and thus probably the best place to start looking for the people they were seeking.

Ayanna took the time to ask Morrak about crafting something out of the undead arm she had previously stolen and had been carrying around.  Unfortunately he seemed unable, or perhaps unwilling to do anything with it.
“I don’t do random crafting of arms.”

Too late in the evening to start the search, they took rooms in the Inn, recovering from deeper wounds and exhaustion, hoping to start the next day fresh.

Continue to Chapter 2

4-00. Foreword from the Scribe

Foreword from the Scribe

ghost-scholarLet me introduce myself.  I am Kenar Hevathar, former apprentice to the great Valthren of Winterhaven.

I first met the group of heroes at the completion of their great adventure to slay the notorious necromancer Kalarel.  I had been drawn from the slumbers of death by residual necromantic magic and decided that now was not my time to rest, and that I would document the travels and adventures of these heroes as they did other great and beneficial acts across the land.

So it was that I traveled, largely unseen, with the group, documenting their exploits.

The group had traveled from Winterhaven to the Thunderspire Mountains to look into the slavery network that had been taking innocent villagers from their homes and families.

Although they were initially fairly successful, in their exploits, it became clear that the it was a far harsher land than they were used to, and the people were on the whole much the same.  The dangers and lifestyle of those that lived in the Labyrinth beneath the Thunderspire Mountains had tempered their opponents into being far better trained at fending off invaders than they were used to dealing with.

Although they had managed to free a few slaves, it was the Duregar in the Horned Hold, a Keep within the Labyrinth that proved their undoing.  Even with the additional help of some dwarf mercenaries, it was too much for them.  Two of their group, along with two of the mercenaries fell in battle, while others were rendered unconscious.  Forced from the offensive into a full retreat, the group made a sharp exit from the Thunderspire Mountains, along with the dwarf mercenaries and their priest and former employer Ulthand.

It was during this time that the mercenaries put forth the idea of teaming up to retake their dwarven town, so they could rebuild their forces and then return eventually to battle the Duregar that had slain their comrades.  Seeing few other appealing options, the group agreed, and so it was they returned to the fresh air of the land above-ground and started making their way to round up more of the scattered inhabitants of the dwarven town so they might have a full fighting force to retake it.

Continue to Chapter 1

3-10. The Old Keep Chapel

10. The Old Keep Chapel – 29th May 2015

The Temple of Hidden Light
After resting through the night, the group headed back to the Temple of Hidden Light to be reunited with their stalwart companion, Ulrik.  They found him in good spirits, still battle-scarred but alive and very glad to be so.

While the rest of the companions reaffirmed their bonds with their dwarven companion, Titan took the opportunity to go and speak to the Priestess of the Temple of light about the rather grizzly item he had been carrying with him since before they had started their grand task of clearing out the slavers from the Horned Hold.

Although the Priestess was initially receptive to the idea of purifying an evil artifact from the world, it soon became clear that this was not going to continue.  She looked upon the item, which was the skin from the necromancer face that had been torn off during battle, a certain level of hesitation came to her, and then she suddenly seemed to recognize who it was.  It seemed that the necromancer of whose face Titan now held, had been a valued member of the Temple, and indeed of the Seven-Pillared Hall.  Horrified, not only at his demise, but also being talked to by his murderer, she refused to have anything more to do with him.

When it seemed that Titan was going to be carrying around the darkness-imbued face of the necromancer for some time, a new figure stepped into the room.  A burly dwarf who bore the sign of Kord upon his armour.

He introduced himself as Ammeric, a priest of Kord.  It seemed that he had sensed that Titan was also a follower of the same God, and was willing to help him with the task of making the detestable item safe once more.  But for a price.

The price was not, as one of the Temple of Hidden Light might have done, of gold, but of a task to hunt down a dragon that was lurking in the depths of the Labyrinth as a show of strength and courage, to prove his worth to the God, and bring back the heart as proof.  Titan seemed not to question this at all, and agreed readily.  Across the room, I could see Corvar’s gaze upon the pair, noticing the extremely pleased look in the Priest, and one that was not necessarily that of one religious pride.  Was something more going on there?  If Titan succeeded in his task to slay the dragon, perhaps only then would we find out.

Rothar’s Taproom
So the group headed out with Ulrik in tow.  Perhaps feeling a keener sense of his mortality, and the need for some extra backup, he decided that a trip to the taproom might yield some success if there were some mercenaries there.

Upon entering, it became clear that this was not the cleanest nor the most pleasant of taverns.  The floor was dirty, and most things seemed to have a level of grime that was almost fitting with the type of clientèle that were seen frequenting it.  They were a long way from the well-kept tavern of Winterhaven, that was for certain.

It came as something of a shock for them when they saw that many of the customers, other than goblins and orcs, were in fact Duregar, who likewise did not appear, and with good reason, to be pleased to see them.  However despite half-rising at the sight of them, the group seemed unwilling to take that further step to combat right now.  The reason for this may well have been the massive ogre, of whom Corvar had so recently had dealings with in the Customhouse; Brug, the Mages of Saruun’s enforcer, who was arm-wrestling across the other side of the room.

Corvar went to the bar and bought himself a drink before seeming to disappear into the shadows along one wall, something he seemed to be getting more adept at doing.  Ulrik on the other hand had spotted some rather depressed looking dwarves and went over to sit with them, offering to buy them all a drink, in the hopes of striking up a more friendly drinking experience.  This seemed to cheer the dwarves at least a little, pleased it seemed to be talking to one of their own race.

It seemed that the dwarves were hired as miners by the Deep Gem Company there in the Seven-Pillared Hall, but they hated it, not only because it was back-breaking work, but also because they were paid barely enough to survive.  As the conversation started to flow between them better now they had a willing ear, and some foul-smelling beverage, they appeared far more open to talk with Ulrik, who, by his very nature, was open and friendly.

Worryingly, across the room, the Duregar all got up and left the tavern, not liking sharing it with our group perhaps.  Corvar, worried they were leaving to make some manner of trap for them, gestured to the otherwise un-engaged Ayanna to go and check on them while he remained watching the room.  However, just as she was going to do so, and as if out of nowhere, a massive hand came down towards her shoulder, something that likely might have crippled her had it made contact on such a small personage.  Her swift reflexes stood her in good stead however, and the hand met only empty air, however the massive form of Brug still lingered, looking none-too-pleased at having not made his target.

He told her, and in a loud enough voice that it carried to the rest of the group, that there would be no fighting the Duregar in the Seven-Pillared Hall.  Through spittle-coated words, they came to understand that the Hall was seen as a sort of neutral ground, with the Mages of Saruun seeing that it remained so, primarily with Brug doing the enforcing.  “I know you been going after those stiffle bearded freaks.  Bold, stranger.  Bold.  But not in the Seven-Pillared Hall.”

His point having been made, he goes back to his arm-wrestling across the room, and soon the general noise in the taproom returns to normal.

Meanwhile across the room, Ulrik had been in deep conversation with the dwarves there, who had taken note of the conversation, and the fact that Ulrik and the group he was with were fighting the Duregar.  It seemed like the dwarves, much like Ulrik himself, had no love for the Duregar and indeed, seemed almost as vehemently against them as Ulrik was.  Seeing an opportunity, Ulrik told them how the Duregar had indeed killed him, and showed off the still-healing scars he bore.  This had enough of an impact on them that he then asked them if they would be interested in being hired by him as mercenaries to help take down the Duregar in the Horned Hold instead of struggling for the pittance that the Deep Gem Company were offering them.

After some negotiations, money was changed hands, and the dwarves, filled with visibly renewed purpose, finished off their drinks and headed out to prepare for the battle to come.  They would work with Ulrik’s group, as they called it, by attacking the front entrance, while Ulrik’s came through the rear in a sort of pincer movement that they hoped would strike the enemy down quickly.

So it was that both the dwarves, and our group left the tavern, with Corvar adeptly dodging a random glob of spit on the way out, and the sound of a breaking bone and relevant cries from both contestant and watchers as Brug succeeded in his arm-wrestling bout.  A well-timed win for Brug, and perhaps more of a statement for our group than it was an accident.

Gendar’s Curios & Relics
Moving outside of the taproom, the thoughts of the group became focused on the inevitable battle to come.  Ulrik, remembering the strange potion in their bag that they had not yet identified, took it out and contemplated if for some time, before coming to the conclusion that it was  Gravespawn Potion, something that helped fight against poison and the damage of death magic.

Searching through their various gathered loot, they found some healing potions, which they split amongst themselves for emergency situations.  Satisfied with this, they headed to Gendar’s Curios and Relics.

Entering the place, Gendar was in as fine a state as ever, this time seeming to hide behind the door to surprise his customers, however both Corvar and Ulrik noticed him with an ease that he hadn’t seemed to expect.  Still, the drow was friendly, and as ever, more than pleased to attempt to sell them goods from his store.  Ulrik picked up a stronger healing potion, and Corvar related the information about his acquiring the contract for trade within the Seven- Pillared Hall.

old-chapel-mapHorned Hold Keep
All business and preparations taken care of, they gather to start to head out to the Horned Hold once more.  However just as they are about to leave, Titan, who had been absent during the fight in which Ulrik had lost his life, took Ulrik aside a moment, telling him “I am sorry I was not there for you.  I swear on my life to protect you.”  The sentiment seemed heartfelt and genuine, and was, perhaps, a surprise coming from the creature they knew so little about.

And so the group headed off to the Horned Hold, a trip that was becoming fairly frequent as to be an easy route to follow, or one might think.  Ulrik, perhaps still addled from his recent demise, got them lost.

It took a few hours to re-find the place, and much to their surprise, the Keep seemed deserted.  Soon though, as they moved cautiously through the corridor in which they had encountered the arbalesters, they heard faint screams that they had heard during the fight the previous day.

Since their original intent of attacking the Horned Hold had been to rescue the slaves that had been taken, it was decided to go to the east where the screams were originating.

Heading through some doors and up the stairs, they soon came to a corridor in which Corvar noted some runes were faintly inscribed upon the floor.  It was far too far to attempt to jump, and the runes covered the entire corridor from side to side, so there was no way around.  Clearly, to get to their target, they would have to find some way across, and walking over what appeared to be a floor of spelled traps, was not really seemed to be a good option.

The group stood and contemplated this, for they could see small pieces of bone fragments in amongst the rubble and general dust around the place that hinted to previously unsuccessful trespassers.

It was Ulrik that came to the decision to attempt to make contact with the spirit world and try to talk to the spirits of those that had fallen at this place.  The first attempt brought forth the spirit of a dead Minotaur whose glare seemed to make Ulrik flinch slightly, as if it had harmed him.  Needless to say, Ulrik didn’t pursue the matter with this spirit any longer and dispelled it, before taking a moment and trying again.

This time it was the spirit of a Duregar that could be seen, or rather, seen by Ulrik.  I myself, being of the spirit realm, could take note of its presence, but the rest of the group seemed oblivious.  It seemed to be trapped in a never-ending sort of fire and the spirit appeared in agony to this.  Despite the fact that the Duregar are the group’s enemy, I could not help but feel a certain amount of pity for this spirit, for my own afterlife has indeed been rather idyllic by comparison.

Ulrik, seeing he would get no communication from the Duregar when it was in such a state, attempted to get its attention, pointing out that even if he was on fire, which he couldn’t be since he was dead, the Duregar are pretty resistant to fire.  This seemed to allow some manner of peace to come over the spirit, and the flames died back until the perceived agony was reduced enough that he could understand and communicate.  It seemed to matter not to the spirit that this was a Dwarf he was talking to, and he warned Ulrik not to go on past to the door.  His speech was somewhat incoherent still, but it seemed like he had been told that it was the third line to use, but that had been a lie.  It was the second.  Again, he warned Ulrik not to continue, before the shaman allowed the spirit to rest once more, hopefully in a better state than he had been upon summoning.

map floorLooking at the floor, the group contemplated which line the Duregar had been talking about.  It was Corvar who put forth the question as to how the Duregar language was read, as this might change how the runes were read and might explain the spirit’s untimely death.  This insight proved invaluable, because after some discussion, they did indeed come to remember that the Duregar read from right to left, unlike the common language.

So it was decided that Ulrik should send over Landshark to check whether this route was indeed the correct one.  The spirit companion made its way over without trouble, but then it occurred to them, as solid as Landshark could appear at times, he was indeed merely a spirit and would cast no weight upon any of the traps.  Ulrik huffed a bit, and started to make his way over the second column of runes from the right, and after it was seen that he was unharmed, the rest of them followed.

Faced with a barricaded door between them and their quarry, the screams from beyond loud in their ears, Titan smashed the barricades aside with the help of the group and they charged inside, hoping to take their foes before any more damage to the slaves could happen.
But the sight that met them was not of slaves being tortured, but a room with a large statue of the Minotaur god Baphomet, and six wights who had been making the screams to lure in prey.

to be continued [the rest of the notes are currently missing, I will update this when I find them]

Continue to Chapter 11