GW2 challenge
Rules:
Challenge
Level a character up to 10 (within the rules listed below) and do their level 10 personal story, then use the twisted watchwork portal to get to a random area (not a starter area) in Tyria.
Rewards are given at milestones
- 3 point requisition order for making it safely back to the character’s racial city and reporting into the person in charge after having used a twisted watchwork portal
- 2 point requisition order at level 20 and every 5 levels thereafter
Characters may save up points they do not need right away, and use them later, but the requisition orders may only be used at your race’s home city.
When players have chosen the rewards they wish, they mail the order to their main character account (or the person designated to send it) and that person will then purchase and mail the items back to the challenge character. Note that free accounts will have to add the sender as a friend in order to receive the items. Sending a note of the current requisition order points in the mail would also be useful.
Requisition Order Rewards
Armour & Weapons
- 1 pt : 1 piece of masterwork armour or weapons of level +/- 5 levels from character
- 2 pt : 1 rare armour or weapon of level +/- level from character
- 3 pt: 1 exotic armour or weapon of level +/- level from character
Runes
- 1 pt : 2 armour rune minor
- 1 pt : 1 armour rune major if high enough level to use it
- 2 pt : 1 armour rune superior if high enough level to use it
- 1 pt : 1 weapon sigil minor
- 2 pt : 1 major weapon sigil if high enough level to use it
- 2 pt : 1 superior weapon sigil if high enough level to use it
Miscellaneous
- 1 pt: basic 8 slot bag
- 2pt: basic 12 slot bag
- 3 pt: basic 15 slot bag
Character setup
- Have to have food up at all times
- Can only log off in a safe location like a Homestead, priory camp etc. Resting takes 3 food.
- If you can buy food from a karma vendor, but it isn’t of the correct level. You can destroy those and get grumble cake through the mail instead.
- Do not use large events that have a large number of players. No carrying/leeching.
- No use of waypoints except when dead (see rules on death)
- You can only change your skills after a rest at a safe location, the same would be for using dye on your gear, or if you find a transmogrification potion.
Inventory and Trading
- Players should only use 3 bag slots, the beginners backpack and two extra, since free accounts only have 3.
- Players cannot use the regular bank and they cannot use deposit collections either. Bag space management is a part of this setup. No guild bank either, since free accounts cannot use them.
- No gold/karma/items etc except what you earn.
- Trading Post: If you are at a vendor in a safe area you can sell crafting materials, but not anything else to the trading post.
- Trading Post: You cannot buy anything except basic (white) crafting materials from the trading post, and only as buy-orders, not instant purchase.
Death and Dying
- If you die, you can waypoint, but you lose all food and gear. You have to use skills and nearby items (like rocks and sticks) to defeat foes, moving towards where your death happened. For each mob you kill, you gain one the use of one of your items back. Mob types that did not kill you gain a non-armour or weapon item (like food), or type of mob that killed you, you regain one piece of armour or weapon at random. Any food you get back is halved.
- If you can be resurrected by a player, then you regain yourself and all your gear without losing any of it, since you pick yourself up. However you may not broadcast for aid (the dead cannot speak). You may thank them out of character if they are resurrecting you, and explain the situation using brackets around the text to show it is such.
Guild – Big Boners Warband
Darren: Venris Bonesnapper – ash legion scout
Ines: Rixton Bonerage – iron legion
Level 6.
The warband has been helping the Ash Legion to the north of the Black Citadel before heading east. They aided the iron legion by disrupting flame legion in the area, and then aided in training some Blood and Iron legion in a training pit. Both are now on a personal quest to make some food, but have so far found the drakes in the area to be difficult to carve proper slabs of meat from.
The pair spent some time making themselves useful around the Plains of Ashford, close to the Black Citadel until word came that Rixton was to come back and report in. Venris followed along, helping him stop some flame legion and aiding Rixton in building and testing his ghost destroying rifle. No sooner had they done this, than Venris also got called in to report to his superior at the Ash Legion. They infiltrated the Flame Legion and uncovered a plot to set the Blood and Iron legions at each other. Given the choice of which to go help himself, Venris chose the Iron Legion since it seemed like the more difficult task (since Fengar was likely to need the easier option) and the fact that pretty much every dead soldier they have come across so far in the Plains of Ashford has been Iron Legion. They need the help better, as even Rixton admits.
Currently Level 15/17
Notes on changes made to the rule setup for the trading post:
So far the main issue has been the inability to trade items between characters. With bag space being such an issue, sharing crafting to make things (like more bags) really is necessary, but free accounts cannot trade items via mail to friends/guildmates, and they cannot use the guild bank either. This means that each individual character has to gather their own materials, and gear, no matter who they are doing the challenge with. It wouldn’t be as big a problem if there was some ability to purchase from the trading post, but the current rules forbid that.
In order to get enough leather to make an 8-slot bag, it took over 2 hours in total of grinding, and increased my level by 2, which is problematic since the levelling will quickly outstrip the ability to craft items by drops.
The other issue is that being able to trade materials we don’t need on the trading post when near a vendor also means that I do have a decent amount of money saved up now. However, not being able to purchase anything from the trading post also means that there is very little opportunity to actually spend the gold, since most of the vendors that we come across are Karma ones.
Both of these issues would be dealt with amicably well by the ability to purchase base crafting materials from the trading post. Characters would have to craft their own items still, but the necessity of grinding endlessly would be cut down. I don’t see this as giving the players too much advantage, merely cutting down grinding.
Result:
It was decided to change the rules to take into account these issues. Players can now purchase basic crafting materials (not fine, uncommon, rare etc) from the trading post, but only as buy-orders, and only when they are at a vendor. Players may not purchase basic equipment, bags or food etc.